Some of the cleaning products in the kitchen are also made from minerals. Learn more about the minerals we use to make cans and tins Think about the properties of these types of cans: They are coated in tin, a metal which stops the steel from rusting. Tin cans - the cans you get your baked beans in - are actually made of steel. It is light, easily shaped, and does not rust. Learn more about the minerals we use to make pots and pansĬans for fizzy drinks are made of aluminium, which comes from a material called bauxite. Think about the properties of pots and pans: The same coating can even be found on your winter coat to keep it clean and waterproof. But did you know that the non-stick coating you find on many pans is also made from a mineral?įluorine is used to make non-stick Teflon ® and comes from the mineral fluorite. Pots and pans are made from metal - stainless steel, cast iron, copper or aluminium. You can see why we make glass from quartz. Most people have seen a quartz crystal, but did you know that quartz is the major ingredient of glass? Pure quartz sand is melted down, and mixed with other ingredients to make glasses of different sizes, shapes and colours. Learn more about the minerals we use to make crockery You can see why we make crockery from clay. It is also a good thermal insulator - so it keeps your dinner nice and warm! Once it has been fired clay is fairly hardwearing. You may have used clay at school to make a pot or bowl. Plates, bowls, cups, saucers and mugs are made from clay minerals. Learn more about the minerals we use to make stainless steel You can see why we make cutlery from stainless steel. Think about the properties of stainless steel: Iron and chromium both come from minerals. Stainless steel is made by mixing molten iron with another metal called chromium which stops the steel from rusting. Knives, forks and spoons are usually made from stainless steel. Scroll down and find out more about the minerals used in cooking. They are all made from minerals.Ĭan you think of any other minerals hiding in your kitchen? What do you find in your kitchen cupboards and drawers? Plates, glasses, and mugs knives, forks and spoons.
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Use the play / pause button to start or stop the measure.ĭrag a cursor across the screen, to read out the exact dB and frequency of any point on the curve. Double-tap the screen to normalize the display to full range, fitting the curves on the screen. The screen is touch-GUI, so you can expand either the dB or frequency scale. On iPhone, you can see the RTA Line curve plotted over the spectrograph. Choose from RTA Bars, RTA Lines, or the Spectrograph. The spectrum screen can run in split-screen mode (iPad only), or as a single plot. From here, you can easily change to other running measures, or change groups and switch to Transfer Function. Just tap to select a host, and the Spectrum display appears. IRemote searches for active host computers running Smaart 7, and lists them on the startup-screen. To set up your host computer, just make sure it is on the same WiFi LAN as your iOS device, and then go to the Setting->General tab in Smaart 7, and enable the API access, and, if you are running more than one host on the network, make sure your port address is unique. Turn on peak-tracking, use the cursor to read out magnitude, phase, and coherence values, and control everything with an day-to-use touch GUI interface. Run the Delay Finder, or just use the + and - buttons to tweak the delay. This includes Spectrum Plot RTA and Spectrograph, as well as Transfer Function Magnitude, Phase, and Coherence Plots. Also, a Smaart 7 license is required to run iRemote, which can be obtained from Rational Acoustics.Īny single measurement may be viewed on iRemote. No audio processing is done on the iOS device. All audio i/o and processing occurs on the host computer, using audio hardware connected to the host. Select any of the measures in any groups that you have set up on your host computer, and even switch between host computers remotely. Or, use iRemote as a second desktop screen, to see two measures at once. Connect to your host computer, and walk around the venue, listening and viewing results at the same time. You can view any single measure that is running on the host computer, and control things like the host generator, and start and stop measures.īuilt on the Smaart 7 public API, iRemote accesses raw data directly from the host computer running Smaart 7, in real time.
1 2 Oppenheim, Joanne and Stephanie (1993).↑ "Jump! Music to Publish Piano Discovery System Multimedia music tutorial system will join comprehensive line of music products".↑ "Piano Discovery System Uses PC to Make Music Lessons Easy and Fun".Miracle System Turns Your PC Into a Patient Piano Teacher. Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap. 1 2 3 Barczak, Gloria Wesley, David (2012). NPR personality Noah Adams begins his 1997 memoir Piano Lessons attempting to teach himself how to play through the use of Miracle for PC software, ultimately finding greater success by taking more traditional lessons. The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described it as "by far the highest use a video-game machine has ever been put to". PC Magazine mentioned the system as being easy to use and likely more patient than a live piano teacher though the system did not cover certain aspects of piano playing such as hand position. It was not well-suited to average gamers who lacked musical experience or who were not highly committed and dedicated to undertaking long-term electronic piano learning. David Wesley and Gloria Barczak mentioned that the system was praised by educators and that in 1990 it was the highest-rated third-party NES title by Nintendo's software review team. The magazine concluded, "everything that Software Toolworks promises about this system is true there is still no substitute for parental involvement". The Miracle system failed commercially with its high price of US$299– US$419 (equivalent to US$ 536–US$ 751 in 2020, depending on format), but it was overall well received by critics.Ĭomputer Gaming World liked the Miracle system's games and graphics, describing them as "not only entertaining and challenging, but they are also cleverly designed to reinforce the lessons". By 1997, the Miracle product had been discontinued in favor of the Piano Discovery System. SuccessorsĪround 1995, technology from the Miracle system was incorporated into the Piano Discovery System, an interactive PC software application that works with any MIDI keyboard including the Miracle keyboard. In the Ripchord game, players must press the correct combination of keys for a chord to land paratroopers onto a target. In the duck hunting game, the player has to press the keys that correspond to the positions of the ducks on a musical staff to shoot them. If they miss, Robo Man falls and the player loses. One game is called Robo Man where the player has to press the correct keys at the right time to create a bridge. There are multiple games that students can play to help teach musical skills. Instead of using the traditional NES controller, the piano becomes the controller as players aim at targets in order to perfect their music skills. Fun exercises were meant to make learning the piano seem less like a chore and more like playing a video game. The Miracle system assesses the player's ability to create custom lessons. Students can learn to play classic piano, rock piano, or show tunes. Features Game activities in the Miracle system (such as Robo Man, shown here) combine video gaming-type gameplay and practicing of musical skills. All MIDI information from the console is converted into audio by the instrument's built-in ROM and played through the instrument's stereo speakers, allowing the keyboard to be used independently of the console. With the exception of the metronome that is used in the Miracle system's lessons, the Miracle system does not ever generate sounds through the video game console hardware. Some of the NES Miracle keyboards were later converted for PC use and the Nintendo Seal of Quality on these boards was covered up with a piece of plastic. It was released in the United States and in multiple regions of Europe. It was sold for US$500 and had low sales, in part due to its high price. It provides hundreds of lessons, and was advertised as the perfect adjunct to formal lessons. Its marketed value is as a tool to teach users to play the piano. After the supplied MIDI keyboard is connected to a console or computer and the included software is loaded, a user follows the on-screen notes. The software comes either on 3.5" floppy disks for personal computers or on cartridges for video game consoles. The Miracle Piano Teaching System consists of a keyboard, connecting cables, power supply, soft foot pedals, and software. Contentsĭescription A Miracle system keyboard (NES edition) The Miracle Piano Teaching System is a MIDI keyboard/ teaching tool created in 1990 by The Software Toolworks for the NES and SNES, Apple Macintosh, Amiga, Sega Genesis, and MS-DOS PC. Nintendo Entertainment System, Super Nintendo Entertainment System, Mac, Commodore Amiga, Sega Genesis, PC 1990 video game The Miracle Piano Teaching System
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